Large City: Gē̌tḩ Fôry Ni̋ēkēä

Gē̌tḩ Fôry Ni̋ēkēä

Gē̌tḩ Fôry Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceDoûvnḱínts̄r Region
RegionKu̹chæda Qamà Moor
Founded1094
Community LeaderLord Gruzny Lelva Grrihly
Area143 km2 (57 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation2674 m (8772 ft)
Average Yearly Precipitation273 cm/y (107 in/y)
Population34363
Population Density240 people per km2 (602 people per mi2)
Town AuraInvocation
Naming
Native nameGē̌tḩ Fôry Ni̋ēkēä
Pronunciation/gæ̌θ/ /fɔ̂ːiː/
Direct Translation[intimate] [dwarf]
Translation[Not Yet Translated]

Gē̌tḩ Fôry Ni̋ēkēä (/gæ̌θ/ /fɔ̂ːiː/ [intimate] [dwarf]) is a subtropical Large City located in the Doûvnḱínts̄r Region of the Goblin Tribes.

The name Gē̌tḩ Fôry Ni̋ēkēä is derived from the Goblin language, as Gē̌tḩ Fôry Ni̋ēkēä was founded by Giant Emperor Scorpions Drain Spiders Monstrous Crabs, who was culturaly Goblin.

Climate

Gē̌tḩ Fôry Ni̋ēkēä has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 14°C (57°F). Gē̌tḩ Fôry Ni̋ēkēä receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Gē̌tḩ Fôry Ni̋ēkēä covers an area of nearly 143 km2 (57 mi2), and an average elevation of 2674 m (8772 ft) above sea level.

Overview

Gē̌tḩ Fôry Ni̋ēkēä was founded durring the late 12th century in spring of the year 1094, by Giant Emperor Scorpions Drain Spiders Monstrous Crabs. The establishment of Gē̌tḩ Fôry Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Giant Emperor Scorpions Drain Spiders Monstrous Crabs electing to pay people to resettle in Gē̌tḩ Fôry Ni̋ēkēä.

Gē̌tḩ Fôry Ni̋ēkēä was built using the conventions of Goblin durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Gē̌tḩ Fôry Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Gē̌tḩ Fôry Ni̋ēkēä is was constructed arround several crampt flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Gē̌tḩ Fôry Ni̋ēkēä's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Gē̌tḩ Fôry Ni̋ēkēä seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Gē̌tḩ Fôry Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gē̌tḩ Fôry Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gē̌tḩ Fôry Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gē̌tḩ Fôry Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gē̌tḩ Fôry Ni̋ēkēä's parks.

Gē̌tḩ Fôry Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gē̌tḩ Fôry Ni̋ēkēä.

Gē̌tḩ Fôry Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gē̌tḩ Fôry Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gē̌tḩ Fôry Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gē̌tḩ Fôry Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gē̌tḩ Fôry Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gē̌tḩ Fôry Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gē̌tḩ Fôry Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gē̌tḩ Fôry Ni̋ēkēä's public wards, blessings, and other arcane systems.

Gē̌tḩ Fôry Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.

Gē̌tḩ Fôry Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gē̌tḩ Fôry Ni̋ēkēä's grid is powered by a boiler and turbine based power plant.

Gē̌tḩ Fôry Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gē̌tḩ Fôry Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Gē̌tḩ Fôry Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Gē̌tḩ Fôry Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gē̌tḩ Fôry Ni̋ēkēä's natural decorations nor waterways.

Gē̌tḩ Fôry Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gē̌tḩ Fôry Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gē̌tḩ Fôry Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gē̌tḩ Fôry Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Gē̌tḩ Fôry Ni̋ēkēä during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Achaierai near Gē̌tḩ Fôry Ni̋ēkēä are known to be more aggressive than normal.

Gē̌tḩ Fôry Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Enchantment energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 69
  • Farmers: 98
  • Farm Laborer: 163
  • Hunters: 110
  • Milk Maids: 88
  • Ranchers: 43
  • Ranch Hands: 99
  • Shepherds: 83
    • Farmland: 138139 m2
    • Cattle and Similar Creatures: 8590
    • Poultry: 103089
    • Swine: 6872
    • Sheep: 343
    • Goats: 68
    • Horses, Mounts, and Beasts of Burden: 3436

Craftsmen

  • Arms and Toolmakers: 70
  • Blacksmiths: 76
  • Bookbinders: 45
  • Buckle-makers: 47
  • Cabinetmakers: 78
  • Candlemakers: 118
  • Carpenters: 109
  • Clothmakers: 101
  • Coach and Harness Makers: 36
  • Coopers: 101
  • Copper, Brass, Tin, Zinc, and Lead Workers: 48
  • Copyists: 32
  • Cutlers: 28
  • Fabricworkers: 78
  • Farrier: 196
  • Furriers: 22
  • Glassworkers: 104
  • Gunsmiths: 75
  • Harness-Makers: 33
  • Hatters: 68
  • Hosiery Workers: 24
  • Jewelers: 38
  • Leatherwrights: 83
  • Locksmiths: 33
  • Matchstick makers: 53
  • Musical Instrument Makers: 50
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 53
  • Plasterers: 45
  • Pursemakers: 62
  • Roofers: 37
  • Ropemakers: 35
  • Rugmakers: 33
  • Saddlers: 61
  • Scabbardmakers: 78
  • Scalemakers: 35
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 33
  • Shoemakers: 32
  • Soap and Tallow Workers: 112
  • Tailors: 167
  • Tanners: 42
  • Upholsterers: 52
  • Watchmakers: 49
  • Weavers: 92
  • Whitesmiths: 28

Merchants

  • Adventuring Goods Retellers: 23
  • Arcana Sellers: 23
  • Beer-Sellers: 47
  • Booksellers: 52
  • Butchers: 98
  • Chandlers: 79
  • Chicken Butchers: 102
  • Entrepreneurs: 35
  • Fine Clothiers: 90
  • Fishmongers: 79
  • Florists: 20
  • Potion Sellers: 59
  • Resellers: 143
  • Spice Merchants: 45
  • Wine-sellers: 73
  • Wheelwright: 52
  • Woodsellers: 32

Service workers

  • Bakers: 229
  • Barbers: 167
  • Coachmen: 52
  • Cooks: 122
  • Doctors: 75
  • Gamekeepers: 52
  • Grooms: 29
  • Hairdressers: 110
  • Healers: 109
  • Housekeepers: 104
  • Housemaids: 143
  • House Stewards: 107
  • Inns: 31
  • Laundry maids: 60
  • Maidservants: 132
  • Nursery Maids: 66
  • Pastrycooks: 118
  • Restaurateur: 132
  • Tavern Keepers: 149

Specialized Laborer

  • Ashworkers: 50
  • Bleachers: 32
  • Chemical Workers: 19
  • Coal Heavers: 71
  • In-Town Couriers: 74
  • Long Haul Couriers: 79
  • Dockyard Workers: 70
  • Gas Workers: 17
  • Hay Merchants: 28
  • Leech Collectors: 86
  • Millers: 71
  • Miners: 71
  • Oilmen and Polishers: 52
  • Postmen: 78
  • Pure Finder: 46
  • Skinners: 104
  • Sugar Refiners: 20
  • Tosher: 55
  • Warehousemen: 110
  • Watercarriers: 70
  • Watermen, Bargemen, etc.: 107

Skilled Laborers

  • Accountants: 46
  • Alchemist: 50
  • Clerk: 67
  • Dentists: 33
  • Educators: 89
  • Engineers: 50
  • Gardeners: 35
  • Mages: 25
  • Plumbers: 36
  • Pharmacist: 40
  • Professors: 14
  • Scientists: 25
  • Wizards: 15

Civil Servants

  • Adventurers: 33
  • Bankers: 47
  • Civil Clerks: 74
  • Civic Iudex: 38
  • Consultants: 22
  • Exorcist: 85
  • Fixers: 41
  • Kami Clerk: 65
  • Landlords: 64
  • Lawyers: 43
  • Legend Keepers: 56
  • Militia Officers: 264
  • Monks, Monastic: 104
  • Monks, Civic: 110
  • Historian, Oral: 85
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 74
  • Priests: 143
  • Rangers: 45
  • Rat Catchers: 55
  • Scholars: 53
  • Spiritualist: 67
  • Slayers: 19
  • Storytellers: 134
  • Military Officers: 122

Cottage Industries

  • Brewers: 98
  • Comfort Services: 118
  • Enchanters: 39
  • Herbalists: 38
  • Jaminators: 110
  • Needleworkers: 104
  • Potters: 57
  • Preserve Makers: 98
  • Quilters: 52
  • Seamsters: 190
  • Spinners: 95
  • Tinker: 37
  • Weaver: 88

Artists

  • Actors: 34
  • Architects: 13
  • Bards: 52
  • Costumers: 21
  • Dancers: 41
  • Drafters: 22
  • Engravers: 28
  • Fine Furniture Carpenters: 16
  • Glaziers: 37
  • Inlayers: 33
  • Musicians: 118
  • Painters, Art: 17
  • Playwrights: 36
  • Sculptors, Art: 30
  • Wood Carvers: 114
  • Writers: 107

Produce Industries

  • Butter Churners: 114
  • Canners: 114
  • Cheesmakers: 101
  • Ice Merchants: 15
  • Millers: 68
  • Picklers: 57
  • Smokers: 44
  • Stockmakers: 37
  • Tobacconists: 55
  • Tallowmakers: 71

12817 of Gē̌tḩ Fôry Ni̋ēkēä's population work within a Foundational Occupation.

20859 of Gē̌tḩ Fôry Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 687 (2%) are noncontributers.

Points of Interest

Gē̌tḩ Fôry Ni̋ēkēä has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

POI

History

In time immemorial, reportedly some time during the early 2nd century, Gē̌tḩ Fôry Ni̋ēkēä was attacked by soldiers from another nation, with orders to raid Gē̌tḩ Fôry Ni̋ēkēä. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Gē̌tḩ Fôry Ni̋ēkēä lost 203 people, 324 livestock, and 42 buildings. The conflict ended after roughly 225, when members of Gē̌tḩ Fôry Ni̋ēkēä's militia enacted an operation to deliver supplies to a particular irregulars group. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with an assault and siege on the strategic location, which ended in defeat for Gē̌tḩ Fôry Ni̋ēkēä's forces. The war is remembered in legend by Gē̌tḩ Fôry Ni̋ēkēä's bards, historians, and legend keepers.

History